Professor Shane Dawson
– University of South Australia –
Shane Dawson is the Director of the Teaching Innovation Unit, Co-Director of the Centre for Change and Complexity in Learning (C3L) and Professor of Learning Analytics at the University of South Australia.
As a founding executive member of the Society for Learning Analytics Research, past program and conference chair of the International Learning Analytics and Knowledge conference and an inaugural co-editor of the Journal for Learning Analytics, Shane has been supporting the development of Learning Analytics over the past decade and more.
He has published widely on topics from creative capacity to social network analysis and the application of learner ICT interaction data to inform and benchmark teaching and learning quality. His current research interests relate to complex systems and academic leadership to aid adoption and application of learning analytics at scale.
With the support of many talented colleagues, Shane has been involved in the development of numerous open source software including the Online Video Annotations for Learning (OVAL), OnTask (a personalised learner feedback tool), and SNAPP, a social network visualization tool designed for teaching staff to better understand, identify and evaluate student learning, engagement, academic performance and creative capacity.
Professor Milena Tsvetkova
– London School of Economics and Political Science –
Milena Tsvetkova is Assistant Professor at the Department of Methodology at the London School of Economics and Political Science.
She is a sociologist by training and her research interests reside in the field of computational social science. In her work, Milena uses large-scale web-based social interaction experiments, network analysis of online data, and agent-based modeling to investigate fundamental social phenomena such as cooperation, social contagion, segregation, and inequality.
Milena’s research on online collaboration and crowdsourcing platforms such as Wikipedia and Topcoder has direct relevance to online learning communities. Currently, she is collaborating with computer scientists, physicists, organizational scientists, and game developers to incorporate gamification and citizen science into student learning.